Game Design (AAS)

Level Design for Games (AAS)

Associate of Applied Science (AAS) Degree

Available Online & On Campus

Core Classes

FND 108 Digital Drawing for Entertainment Core/3
GAM 105 Introduction to Maya Core/3
GAM 110 Introduction to Game Development Core/3
GAM 111 2D Tools for Game Development Core/3
GAM 150 Game Theory and Analysis Core/3
GAM 190 Mobile UI and UX Core/3

FOR YOUR INDIVIDUALIZED ENROLLMENT PLAN, CONTACT YOUR ADVISOR

Unit Requirements

Major Coursework Units
Core 33
Major 12
Liberal Arts 15
Total 60

Degree Requirements

AAS LEVEL DESIGN FOR GAMES DEGREE REQUIREMENTS

  • Minimum grade of C- in all major coursework.
  • Minimum 2.0 GPA and the following general education requirements:
    1 Art Historical Awareness course
    1 Creative Communication course
    1 Quantitative & Programming Fundamentals course
    1 Employment Communications and Practices course

After above general education requirements are met, take Liberal Arts electives as needed to fulfill the Liberal Arts unit requirement.

Additional Information

Program Learning Outcomes

Undergraduate students will meet the following student performance criteria: 

Visual Communication

  • Use visual design, layout, and composition to clearly present gameplay functionality and intent

Technology

  • Demonstrate familiarity with technology related to contemporary game production

Presentation Skills

  • Clearly present ideas using industry-standard terminology

Critical Thinking and Problem Solving

  • Visually communicate research and ideas throughout the development process

Professional Readiness

  • Final Review deliverables demonstrate foundational skills for the game development industry

Academy of Art University Learning Outcomes
Graduates of the Academy of Art University will demonstrate the ability to:

  1. Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
  2. Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual
  3. knowledge.
  4. Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skillsrelevant to their field.
  5. Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
  6. Use professional terminology to evaluate their work and work in the field.
  7. Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
  8. Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design
  9. Engage with a variety of communities beyond the classroom through internship opportunities, study abroad programs, athletics, student interest clubs, and participation in collaborative, civic, and pro bono projects.

*Semester plans are subject to change at any time. Semester breakdowns displayed are suggested and additional options are available to help customize your educational experience. Speak to an admissions or student services representative for more information. Please see our catalog for more details at: https://catalog.academyart.edu

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