Game Development (MA)

Game Development (MA)

The MA in Game Development program allows students to further their careers by synthesizing traditional art and design fundamentals with today’s groundbreaking technologies. Students prepare their career skill-set through hands-on prototyping of game mechanics and art creation, followed by creating a final project industry-quality portfolio.

MFA

Master of Arts (MA) Degree

Available Online & On Campus

Major Classes

ANM 623 3D Modeling and Animation 1 (Maya) Major/3
ANM 680 Color Scripting Major/3
FASCU 620 Figure Modeling Major/3
GAM 601 Elements of Video Games Major/3
GAM 602 Game Design Principles Major/3
GAM 604 Environment Modeling for Games: Principles Major/3
GAM 605 Scripting for Video Games 1 Major/3
GAM 606 Rapid Game Development Major/3
GAM 607 Action Adventure and RPG Level Design Major/3
GAM 608 Drawing Bootcamp for Games: The Human Figure Major/3
GAM 610 Drawing Bootcamp: Dynamic Sketching Major/3
GAM 612 Concept Art for Games Major/3
GAM 621 Texture and Light Major/3
GAM 623 Introduction to Digital Sculpting Major/3
GAM 624 Character and Hero Props Modeling Major/3
GAM 626 Game Environment Production 1 Major/3
GAM 651 Prototype Game Development Major/3
GAM 655 Scripting for Games 2 Major/3
GAM 660 Digital Painting Principles Major/3
GAM 778 Professional Portfolio and Career Development Major/3
ILL 610 Clothed Figure Drawing Major/3
ILL 625 Perspective for Characters and Environment Major/3
IXD 606 User Experience Design Major/3

FOR YOUR INDIVIDUALIZED ENROLLMENT PLAN, CONTACT YOUR ADVISOR

Unit Requirements

Major Coursework Units
Major Coursework 33
Graduate Liberal Arts 3
Total 36

Degree Requirements

MA GAME DEVELOPMENT DEGREE REQUIREMENTS

  • Successful completion of Final Portfolio Review.
  • Minimum grade of C in all required 36 units.
  • Minimum 2.0 cumulative GPA and the following Academic Study requirement:
    1 Art Historical Awareness & Aesthetic Sensitivity course

Additional Information

Program Learning Outcomes

Graduate students will meet the following student performance criteria:

Visual Communication

  • Critically evaluate the aesthetics, meaning and effect of imagery
  • Use appropriate media to communicate ideas throughout the design process

Technology

  • Demonstrate mastery of the tools and technology related to area of specialty

Critical Thinking and Problem Solving

  • Research and generate workable solutions under a deadline

Professional Readiness

  • Produce a cohesive portfolio or demo reel tailored to reflect career goals

Specialty Skills: Game & Level Design

  • Communicate abstract game theory ideas using game design documents and 2D maps
  • Create playable games with 3D technology

Specialty Skills: Character Modeling

  • Translate visual research and reference to create, sculpt, model and texture in three dimensions that demonstrate a thorough understanding of human, zoological anatomy, and appropriate for the artistic style of the project

Specialty Skills: Environment Modeling

  • Translate visual research and reference to create 3D environments in which models, texture and light demonstrate a thorough understanding of organic, architectural, and industrial form

Specialty Skills: Concept

  • Follow an industry-standard process, from thumbnails through final render to generate concept designs
  • Apply visual research to concept art
  • Demonstrate an understanding of movement, proportion, and functionality of designs through effective orthographic or perspective drawings

Academy of Art University Learning Outcomes
Graduates of the Academy of Art University will demonstrate the ability to:

  1. Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
  2. Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual
  3. knowledge.
  4. Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skillsrelevant to their field.
  5. Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
  6. Use professional terminology to evaluate their work and work in the field.
  7. Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
  8. Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design
  9. Engage with a variety of communities beyond the classroom through internship opportunities, study abroad programs, athletics, student interest clubs, and participation in collaborative, civic, and pro bono projects.

*Semester plans are subject to change at any time. Semester breakdowns displayed are suggested and additional options are available to help customize your educational experience. Speak to an admissions or student services representative for more information. Please see our catalog for more details at: https://catalog.academyart.edu

Academy of Art University Search Search Search Previous Next Previous Next Next Next Chat Quote Facebook Google Plus Instagram Pinterest Twitter YouTube LinkedIn TikTok WeHeartIt Download App Close